CENTIPEDE SWARM
{{Monster Table
| creature=
| style=
| size=Diminutive | type= Vermin (Swarm)
| hd= 9d8–9 | hp=31
| init= +4
| speed= 20 ft. (4 squares), climb 20 ft.
| ac= 18 (+4 size, +4 Dex) | touch= 18 | flat= 14
| bab= +6 | grapple=—
| at= Swarm (2d6 plus poison)
| full_at= Swarm (2d6 plus poison)
| space= 10 ft. | reach=0 ft.
| sa= Distraction, poison
| sq= Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
| fort= +5 | ref= +7 | will= +3
| str=1| dex=19| con=8| int=—| wis=10 | cha=2
| feats= Weapon FinesseB| env= Underground
| org= Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
| cr= 4
| treas= None
| align= Always neutral
| adv= None
| la= —
}}
COMBAT
A centipede swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based. Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Consitution-based. Skills: A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Centipede- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR4 Category:Diminutive Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Swarm Subtype Category:Underground Terrain Category:Vermin Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}